Hey Guys
i'm newbie on houdini, and i'm working on destruction scene
based on Pawel Grochola's Pipe and course . I have some troubles with my constraint network. i would try to stabilize my sim and constraint system, if some one have an idea to fix or debug it,You're welcome
Thanks
Cédric.
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Work in Progress » DESTRUCTION RBD R&D
- cedric kode
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Technical Discussion » Different styls of fractures
- cedric kode
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Jack.N-heavy-
Hey Jack =]
this is the Wood Setup i use most of the time and it gives nearly the same
result like your rayfire examples.
the shattering is based on the normal voronoi fracture scale down scale
back Thing - if you have a lot objects pointing in different directions it can
be a bottleneck, but i think most of the time Wood is horizontal or vertical
scalable
the key then is the ConeTwist constraint, it has an angle value, that can
be used to delete constraint during the Simulation. so the Wood is first a
bit bend and then breaks apart.
if you have any questions feel free to ask.
cheerz
de Heavy
That's really perfect , Thanks Heavy
Thanks very much Heavy for that help ! very simple and efficient ! Well Done Mate
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